Compositing
Invisible integration. Keying, roto, clean-up, set extension and paint work that no one is ever meant to notice.
- Nuke
- After Effects
- Roto & Paint
Every project runs through the same pipeline whether it is a thirty-second spot or a feature sequence. The scale changes. The standard does not.
Every project runs through the same pipeline, whether it is a thirty-second spot or a feature sequence. The scale changes. The standard does not.
Invisible integration. Keying, roto, clean-up, set extension and paint work that no one is ever meant to notice.
Photoreal assets, environments and simulation built to survive close-ups and match plate lighting exactly.
Character and motion work with weight and intent - timing that carries a performance, not just movement.
Story-first cutting, grading and delivery. The final pass where everything is unified into one voice.
Priced by shot complexity. Best when you have a defined shot list and know exactly what needs fixing.
Film, episodic, commercials
A fixed scope and a fixed number. Best for music videos and campaigns where the whole piece comes through post together.
Music video, brand, campaign
Reserved capacity by the month. Best when work arrives continuously and turnaround matters more than scope.
Labels, agencies, studios
The scale changes. The standard does not. Five nodes, start to delivery.
We define the shot list, the look, and what success actually means before a single frame is touched.
Footage is conformed, graded to a working space and prepped. Tracking data is solved up front.
Compositing, CGI and animation are developed in parallel, reviewed against the plate continuously.
Colour, grain match and final integration. This is where the work becomes invisible.
Masters rendered to your spec, in every format you need, with project files archived.
Tell me what you are making and what is standing in the way. I reply to every enquiry personally, usually within a day.